In a later panel detailing the process of designing the game’s weapons, the team at Insomniac explains that the camera’s angle changes dynamically depending on the weapon in use, and that strafing, jumping and dashing have been made more fluid and tactile than ever before. The most noticeable change is an updated over-the-shoulder camera that further aligns the series’ core gameplay with that of a modern action shooter. Much of the Monoloth Gulch level sees Rivet face off against Pierre’s crew, and gives us our best look yet at the game’s updated third-person combat. Well, alternate-universe Rusty Pete at least, now a pompous pirate captain with a French accent named Pierre. Unfortunately, and ironically, the Fixer is broken as a result of an ongoing invasion by none other than Rusty Pete and his pirate gang from Ratchet & Clank: Quest for Booty. Here, Rivet and Clank are seen searching for The Fixer, a gigantic Iron Giant-esque robot, to help them repair a broken artifact. To that end, Rivet looks to play pretty well identically to Ratchet in the level we witnessed – the arid wasteland and junk town of Molonoth Gulch. While it was only a couple of weeks ago that Insomniac finally revealed to the world the name of their new female Lombax hero, it’s been clear from the start that she’s quite literally an alternate-dimension version of Ratchet, a fact that Insomniac narrative designer, Lauren Mee, confirmed with us during a developer panel following the demo. The second part of our hands-off preview takes us to what looks like a much later part of the game, and one that just happens to feature the game’s brand-new second protagonist, Rivet.
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